Inventory last scanned: 5/9/2026, 7:57:07 PM
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Instant
Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Tap two target lands.
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
Instant
Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Creature — Elf Mutant
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Creature — Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Creature — Elemental
Flying When this creature enters, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Legendary Creature — Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Legendary Creature — Wraith Noble
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Artifact
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Sorcery
Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Creature — Treefolk Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Creature — Wurm
Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.
Enchantment Creature — Sphinx
Flying {3}{U}: Scry 1.
Creature — Demon
Flying When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
Creature — Human Wizard
{T}: Return this creature and target creature you control to their owner's hand.
Artifact — Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Creature — Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
Creature — Elemental Wolf
Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.
Creature — Wolf Bat
Flying Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Creature — Incarnation
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature — Elemental
As this creature enters, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature — Elf
Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Creature — Beast
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Elemental
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.
Creature — Elemental Horror
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Creature — Human Artificer
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Creature — Phoenix
Flying You may cast this card from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Wurm
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Creature — Treefolk
{G}{G}: This creature gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: This creature gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Artifact
At the beginning of each player's upkeep, that player mills a card.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Sorcery
Target creature deals damage to itself equal to its power.