Nashua, NH
Cards Tracked
7484
In Stock
7484
Rating
—
Inventory last scanned: 6/19/2026, 6:16:12 PM
Sorcery // Sorcery
Instant
Return target permanent to its owner's hand.
Creature — Goblin Artificer
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Legendary Creature — Cyclops
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Creature — Human Nomad
Vigilance
Snow Creature — Elf Druid
{T}: Add {C}.
Creature — Elemental
Flying Spells your opponents cast that target this creature cost {2} more to cast.
Snow Creature — Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
Snow Land
This land enters tapped. {T}: Add {W} or {U}.
Creature — Pegasus
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Legendary Creature — Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Creature — Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Creature — Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
Creature — Human Wizard
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
Creature — Minotaur Wizard
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
Artifact
{1}, {T}: Add {R}{W}.
Legendary Artifact Creature — Golem
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.
Instant
This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Instant // Instant
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add {C}{G}{U}.
Creature — Fungus Beast
This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only if you gained life this turn.
Creature — Human Advisor
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Warrior
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
Enchantment — Aura
Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Creature — Incarnation
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature — Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Gremlin
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature — Elf Shaman
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery // Sorcery