Nashua, NH
Cards Tracked
7219
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7219
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Creature β Wurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Creature β Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)

Artifact β Equipment
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. {9}: Untap this creature. Activate only during your upkeep.

Creature β Bird Cleric
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.

Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.

Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.

Instant
Prevent all combat damage that would be dealt to players this turn.

Instant // Sorcery

Creature β Human Rogue Villain
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

Artifact Creature β Golem
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.

Creature β Homunculus
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.

Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Artifact
{1}, {T}, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.

Creature β Dryad
When this creature enters, you may destroy target artifact or enchantment.

Creature β Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.

Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashbackβ{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Sorcery β Lesson
Choose one β β’ Return target planeswalker card with mana value X or less from your graveyard to the battlefield. β’ Remove twice X loyalty counters from target planeswalker an opponent controls.

Enchantment
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

Enchantment
At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.

Creature β Manticore
Flying When this creature enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Enchantment β Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Creature β Goblin Rogue
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.

Creature β Sphinx Detective
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Creature β Sphinx Detective
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

Creature β Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew β {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.

Artifact Creature β Wall
Defender Reach (This creature can block creatures with flying.)

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.

Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.

Creature β Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Sorcery
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature β Ooze
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.

Artifact
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Human Cleric
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

Land
{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.