Nashua, NH
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7219
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7219
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Creature β Dinosaur
Reach, vigilance Whenever a Dinosaur you control deals combat damage to a player, draw a card.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.

Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

Enchantment β Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.

Creature β Horror
Flying Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.

Artifact
Activated abilities of creatures can't be activated.

Enchantment β Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.

Enchantment β Aura Curse
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Enchantment β Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.

Enchantment β Aura Curse
Enchant player Enchanted player can't cast more than one spell each turn.

Enchantment β Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps.

Enchantment β Aura Curse
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Enchantment β Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Enchantment β Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Enchantment β Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

Enchantment β Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.

Enchantment β Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

Creature β Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.

Enchantment β Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Sorcery
Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Instant β Arcane
Return target enchanted permanent to its owner's hand.

Artifact Creature β Phyrexian Warrior
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.

Creature β Vampire Warrior
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.

Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Creature β Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.

Creature β Elf Shaman
{R}{G}{W}: This creature and each other creature with the same name as it get +3/+3 until end of turn.

Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

Creature β Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Legendary Creature β Human Warrior
Vigilance Daghatar enters with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.

Sorcery β Lesson
Choose one β β’ Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. β’ Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Citizen
When this creature enters, choose one β β’ Puff Piece β Put a +1/+1 counter on each of up to two target creatures. β’ Investigative Journalism β Return target creature card with mana value 2 or less from your graveyard to your hand.

Legendary Creature β Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Creature β Bat
Flying

Creature β Scorpion
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Creature β Human Citizen
When this creature enters, choose one β β’ Repair β Return target card with mana value 4 or greater from your graveyard to your hand. β’ Impound β Exile target artifact or enchantment.
Legendary Creature β Gorgon Wizard
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Enchantment
Players can't untap more than one artifact during their untap steps.

Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.

Enchantment β Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Sorcery
Spree (Choose one or more additional costs.) + {1} β Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} β Create an X/X green Elemental creature token, where X is the number of lands you control.

Artifact β Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}

Sorcery
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way. 1β14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Creature β Human Soldier
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) During your turn, this creature gets +2/+0.

Creature β Griffin
Flying Sacrifice this creature: Destroy target black creature.

Legendary Planeswalker β Daretti
+2: Discard up to two cards, then draw that many cards. β2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. β10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

Creature β Human Wizard
{T}, Sacrifice this creature: Counter target spell.

Creature β Human Artificer
When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Creature β Turtle Rogue
Flash This creature enters tapped.

Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Creature β Horror
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.

Creature β Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."

Creature β Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.