Nashua, NH
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7219
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7219
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Enchantment Creature β Manticore
Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to any target.

Creature β Human Wizard
Menace Whenever this creature deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Creature β Bird Illusion
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Elemental Bird
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
Creature β Sphinx
Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.

Sorcery
Destroy X target nonblack creatures. Draw X cards.

Enchantment
Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.

Creature β Spirit
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature β Horror
This creature can't block. Whenever this creature deals combat damage, sacrifice a permanent.

Creature β Zubera Spirit
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.

Sorcery // Sorcery

Creature β Spirit Soldier
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature β Spirit Knight
Flying Whenever another Spirit you control enters, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.

Creature β Spirit
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.

Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip {2}

Creature β Horror
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.

Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Enchantment
Whenever you cast a blue spell, target player mills two cards.

Creature β Eldrazi
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.

Creature β Zombie Horror
When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: This creature can't be blocked this turn.

Land
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Landfall β Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.

Sorcery
Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

Artifact β Food
Flash When this artifact enters, up to one target creature gets -3/-3 until end of turn. {2}, {T}, Sacrifice this artifact: You gain 3 life. {2}, {T}, Sacrifice this artifact: Target opponent loses 3 life.

Creature β Human Soldier
First strike Coven β At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Instant
Coven β Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Creature β Human Monk
When this creature enters, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Creature β Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Creature β Dwarf Shaman
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.

Legendary Creature β Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature β Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Artifact Creature β Bird
{U}: This creature gains flying until end of turn.

Sorcery
Choose up to one creature. Destroy the rest.

Creature β Spirit
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

Artifact
{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Dungeon
Yawning Portal β You gain 1 life. (Leads to: Dungeon Level) Dungeon Level β Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar β Create a Treasure token. (Leads to: Lost Level) Twisted Caverns β Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level β Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns β Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard β Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines β Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair β Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Creature β Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Vampire Soldier
Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Creature β Vampire Soldier
Menace {1}{B}, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature β Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.

Creature β Bird
Flying, protection from black Suspend 3β{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Creature β Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.

Creature β Elf Berserker
Boast β {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Elemental
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, return three creatures you control to their owner's hand.

Creature β Dwarf
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Creature β Dwarf Soldier
When this creature dies, create a 1/1 colorless Hero creature token.

Creature β Dwarf
{T}: Destroy target Wall.