Inventory last scanned: 5/6/2026, 7:47:53 PM
Instant
Destroy target artifact, enchantment, or planeswalker.
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Artifact
{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.
Creature — Zombie
As this creature enters, exile X creature cards from your graveyard. If you can't, put this creature into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, this creature enters with a +2/+0, +1/+1, or +0/+2 counter on it.
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Enchantment — Aura
Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
Creature — Cat Dragon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: This creature gets +2/+0 until end of turn.
Creature — Rhino Warrior
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Creature — Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Rogue
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
Creature — Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Creature — Human Rebel
Creature — Human Soldier
During your turn, this creature has first strike.
Legendary Creature — Rat Knight
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Creature — Human Warrior
When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
Legendary Creature — Halfling Citizen
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Artifact Creature — Frog
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact Creature — Frog Myr
Prototype {3}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Creature — Cat Beast
Vigilance Creatures you control with vigilance have "{1}, {T}: Tap target creature."
Creature — Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Creature — Human Cleric
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Creature — Human Soldier
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Snow Creature — Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Creature — Giant
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Snow Land
This land enters tapped. {T}: Add {U} or {B}.
Creature — Giant
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature — Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Elemental
When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Elemental Soldier
{2}{W}, {T}: Tap target creature.
Enchantment
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
Snow Creature — Yeti
{1}{S}: This creature can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
Creature — Giant Wizard
This spell costs {1} less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.
Sorcery
Target player loses 2 life. Escape—{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
You gain 1 life for each Forest on the battlefield.
Instant
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Creature — Spirit
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Artifact — Vehicle
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Creature — Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Creature — Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, if you cast it from your hand, exile all artifacts.
Creature — Phyrexian Beast
This creature enters with two oil counters on it. Remove an oil counter from this creature: Target creature you control gains haste until end of turn.