Inventory last scanned: 5/6/2026, 7:47:53 PM
Artifact Creature — Robot Insect
{T}, Tap an untapped permanent you control: Add one mana of any color.
Legendary Creature — Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Legendary Enchantment — Aura
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Creature — Human Artificer
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Spirit
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Creature — Zombie Horror
Flying This creature gets -1/-1 for each card in your hand. {3}{U}, Discard three cards: Return this card from your graveyard to the battlefield tapped.
Creature — Zombie Horror
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
Artifact — Book
Whenever an opponent discards a card, you may draw a card.
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Instant
Target player sacrifices a creature of their choice and loses 1 life.
Legendary Creature — Phyrexian Zombie
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Creature — Drake
Flying During turns other than yours, spells you cast cost {1} less to cast.
Creature — Spirit Avatar
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Creature — Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if this card is in your graveyard, you may pay {B}{B}{B}. If you do, return it to your hand.
Creature — Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Creature — Human Wizard
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Creature — Beast
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Artifact — Vehicle
Flying Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Land
{T}: Add {C}. {0}: Return this land to its owner's hand. Activate only if it's not your turn.
Instant
Devoid (This card has no color.) This spell costs {2} less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.
Creature — Sliver
All Slivers are colorless.
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Creature — Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creature — Human Rogue
{3}{B}, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
Legendary Creature — Angel
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Creature — Badger
Whenever this creature blocks, it gets +2/+2 until end of turn.
Creature — Beaver Mount
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Ox
This creature crews Vehicles using its toughness rather than its power.
Creature — Insect
({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace.
Artifact — Equipment
When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip {2}
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
Creature — Frog
As long as you control seven or more lands, this creature gets +2/+2.
Sorcery
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Artifact
{T}: Add three mana of any one color.
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
Legendary Creature — Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Creature — Elf Druid
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.