Inventory last scanned: 5/6/2026, 7:47:53 PM
Creature — Wurm
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has deathtouch. Equip {2}
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
Creature — Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
Legendary Creature — Human Wizard
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Legendary Creature — Giant Warrior
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Legendary Creature — Human Warrior
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Legendary Artifact Creature — Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
Creature — Zombie Warrior
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Creature — Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
Artifact — Equipment
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Creature — Human Peasant
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Land
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
Legendary Creature — Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Creature — Gargoyle
Flying {R}: This creature gets +0/+1 until end of turn.
Artifact Creature — Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
Sorcery
You gain life equal to your age.
Artifact Creature — Construct
{T}: This creature deals 1 damage to target creature with flying.
Instant
Target creature gets -4/-4 until end of turn.
Sorcery
Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Creature — Zombie
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Creature — Goblin Shaman
{3}{G}: This creature gets +2/+2 until end of turn.
Creature — Gargoyle
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Creature — Zombie Soldier
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Sorcery
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
Creature — Zombie
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Instant
Target creature gets +0/+X until end of turn, where X is its mana value.
Artifact Land
{T}: Add {R}.
Land
This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Creature — Elk
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Sorcery
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creature — Beast
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature — Horror
At the beginning of your upkeep, sacrifice a permanent. Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.
Creature — Shapeshifter
{2}: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: This creature becomes the colors of your choice until end of turn. {2}: This creature becomes the creature type of your choice until end of turn. {2}: This creature's expansion symbol becomes the symbol of your choice until end of turn. {2}: This creature's art becomes by the artist of your choice until end of turn. {2}: This creature gets +2/-2 or -2/+2 until end of turn. {2}: Untap this creature.
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
Creature — Elemental
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Creature — Elf Druid
{T}: Add {G}{G}.
Creature — Elf Warrior
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)