Nashua, NH
Cards Tracked
7219
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7219
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β
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Sorcery
Creatures with no counters on them get -2/-2 until end of turn.

Legendary Artifact
Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Creature β Orc Pirate
This creature can't block. This creature has menace as long as you control another Pirate.

Creature β Elemental
When this creature enters, you gain 3 life.

Instant
Choose one β β’ Target player gains 3 life. β’ Prevent the next 3 damage that would be dealt to any target this turn.

Creature β Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.

Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn.

Artifact β Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.

Creature β Wolf
First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.

Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.

Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.

Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Instant // Sorcery

Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures. Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.

Creature β Ooze Horror
When this creature enters, each opponent discards a card.

Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.

Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1.

Creature β Crab
Landfall β Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Creature β Human Cleric
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Creature β Elf Avatar
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Legendary Creature β Bear Spirit
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Legendary Creature β Human Wizard
{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.

Enchantment
As this enchantment enters, discard your hand. At the beginning of your draw step, draw an additional card.

Creature β Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature β Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

Creature β Human Warrior
Deathtouch Ferocious β Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Instant
Choose one β β’ Destroy X target artifacts and/or enchantments. β’ Target player gains twice X life.

Land
{T}: Add {C}. {1}{R}, {T}: Put a pressure counter on this land. {1}{R}, {T}, Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Creature β Dragon
Flying, trample, haste {R}: This creature gets +1/+0 until end of turn. {B}{G}: Regenerate this creature.

Creature β Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.

Creature β Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

Creature β Elemental
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Artifact
Spells cost {1} less to cast.
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Artifact
You may choose not to untap this artifact during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.

Artifact β Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Legendary Creature β Devil Rogue
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.

Creature β Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.

Creature β Cat Beast
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.

Creature β Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Enchantment Creature β Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.

Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Sorcery
Domain β Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Enchantment
{3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.

Creature β Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.