Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Enchantment β Aura
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Instant
Blocking creatures get +7/+7 until end of turn.

Enchantment
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

Enchantment
As this enchantment enters, choose Sultai or Abzan. β’ Sultai β Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. β’ Abzan β Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

Artifact Creature β Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Specter
Flying Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.

Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.

Enchantment β Aura
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Instant
Prevent all combat damage that would be dealt this turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2.

Creature β Homarid Shaman
{U}: Tap target green creature.

Creature β Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Legendary Enchantment β Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Artifact β Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Troll Druid
Vigilance If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+1 as long as you have 25 or more life.

Artifact
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap this artifact.

Creature β Eldrazi Snake
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay {1}. Flying
Sorcery
Create three 1/1 white Rabbit creature tokens.

Creature β Zombie Horror
Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

Creature β Human Warrior
Boast β {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

Creature β Insect
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Legendary Creature β Spirit
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.

Creature β Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Land β Desert
{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

Creature β Elemental Incarnation
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Artifact
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

Creature β Elemental Dog
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Creature β Drone
Flying When this creature enters, you may return up to two target creatures to their owners' hands.

Instant
Target creature gets +X/+0 until end of turn.

Creature β Beast
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.

Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Enchantment
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Creature β Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed β {T}: Add {R} for each Goblin you control.

Legendary Planeswalker β Huatli
+1: Put a loyalty counter on Huatli for each creature you control. β1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. β8: You get an emblem with "Whenever a creature you control enters, you may draw a card."