Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.

Creature β Elemental
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.

Artifact β Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Creature β Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2β{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Enchantment β Aura
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.

Creature β Elemental
(This creature has INFINITE POWER.)

Instant
Target creature gets +3/+2 until end of turn.

Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.

Legendary Creature β Human Wizard
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Legendary Creature β Human Wizard
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Creature β Merfolk Rogue
This creature can't block and can't be blocked.

Sorcery β Lesson
Create a 2/1 white and black Inkling creature token with flying.

Artifact Creature β Leviathan
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Instant β Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Creature β Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. β’ Return up to two target creatures to their owners' hands. β’ Scry 2, then draw two cards. β’ Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. β’ Return up to two target creatures to their owners' hands. β’ Scry 2, then draw two cards. β’ Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Sorcery
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. β’ Target opponent discards two cards. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Destroy target creature with mana value 3 or less.

Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

Sorcery
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Instant
Switch target creature's power and toughness until end of turn. Draw a card.

Creature β Worm
When this creature dies, you may pay {1}{B}. If you do, target player discards a card at random.
Creature β Worm
When this creature dies, you may pay {1}{B}. If you do, target player discards a card at random.

Enchantment
Whenever an opponent casts a green spell, you draw a card.

Creature β Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Creature β Antelope
Legacy β Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast.

Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Instant
Creatures you control get +2/+1 until end of turn.

Sorcery
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Creature β Sphinx
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.

Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Creature β Human Knight
Other Knights you control get +1/+1.

Creature β Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.

Instant // Instant

Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.

Artifact
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.

Creature β Elemental Fractal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Ward {3} When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Choose one β β’ Into the Fire deals 2 damage to each creature, planeswalker, and battle. β’ Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Sorcery
Choose one β β’ Into the Fire deals 2 damage to each creature, planeswalker, and battle. β’ Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Sorcery
Return up to two target creatures to their owners' hands.

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Sorcery β Lesson
Exile target nonland permanent. Its controller draws a card.

Sorcery β Lesson
Scry 2, then draw a card.

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Sorcery
Return all nonblue creatures to their owners' hands.

Creature β Phyrexian Insect
Imprint β When this creature enters, exile target land. Whenever a land an opponent controls with the same name as the exiled card enters, this creature deals 2 damage to that player.

Enchantment
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Creature β Dwarf Artificer
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.