Inventory last scanned: 5/6/2026, 7:47:53 PM
Creature — Treefolk Warrior
Creature — Angel
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Creature — Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Instant
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
Instant
This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Creature — Ooze
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
Creature — Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Enchantment
Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield. {T}: Gain control of target creature for as long as this creature remains on the battlefield.
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Creature — Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
Creature — Beast
Flying, first strike {1}{B}, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
Creature — Demon Child
Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.
Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
Creature — Elemental
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Creature — Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Enchantment — Aura
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.
Creature — Elemental
(This creature has INFINITE POWER.)
Instant
Target creature gets +3/+2 until end of turn.
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
Legendary Creature — Human Wizard
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Creature — Merfolk Rogue
This creature can't block and can't be blocked.
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Artifact Creature — Leviathan
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Sorcery
Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.
Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
Creature — Worm
When this creature dies, you may pay {1}{B}. If you do, target player discards a card at random.
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Instant
Creatures you control get +2/+1 until end of turn.
Sorcery
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Creature — Sphinx
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
Creature — Human Knight
Other Knights you control get +1/+1.
Creature — Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
Instant // Instant