Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Creature β Giant
When this creature enters, tap all nonwhite creatures. Suspend 5β{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Creature β Giant Cleric
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Creature β Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Creature β Elemental
This creature enters with X +1/+1 counters on it.

Legendary Creature β Human Wizard
Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up.

Legendary Creature β Dragon
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Legendary Creature β Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

Creature β Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.

Instant
Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

Legendary Planeswalker β Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. β2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. β8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Legendary Planeswalker β Jace
Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.

Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

Legendary Planeswalker β Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. β1: Return target creature to its owner's hand. β12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Legendary Planeswalker β Jace
Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. β2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. βX: Target player mills three times X cards.

Legendary Creature β Human Scientist Villain
Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)

Creature β Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Legendary Artifact β Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3

Artifact β Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
{T}: Roll a six-sided die. This ability has the indicated effect. 1 β Sacrifice this artifact and you lose 5 life. 2 β Add {W}. 3 β Add {U}. 4 β Add {B}. 5 β Add {R}. 6 β Add {G}.
Legendary Creature β Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Sorcery
Spree (Choose one or more additional costs.) + {3} β Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} β Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Legendary Creature β Human Wizard
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Artifact β Book
{2}, {T}: Draw a card, then discard a card.

Artifact
{3}, {T}: Untap target creature.

Legendary Creature β Gnome Artificer
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
Legendary Creature β Gnome Artificer
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.

Legendary Creature β Human Warrior
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

Creature β Zombie Cleric
Flash When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Artifact
Whenever a creature you control dies, put two eyeball counters on this artifact. {3}, {T}, Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Land Creature β Island Fish
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.") Jasconian Isle enters tapped. Jasconian Isle doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.

Legendary Creature β Human

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token.

Creature β Elf Rogue
Reach {T}, Tap an untapped creature you control: Add one mana of any color.

Artifact β Book
{4}, {T}: Draw a card.

Legendary Creature β Cat Warrior
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

Legendary Creature β Cat Mercenary
Whenever Jedit Ojanen or another legendary creature you control enters, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Legendary Creature β Elemental Elk
Companion β No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Legendary Creature β Vampire Wizard
Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

Legendary Creature β Angel
Flying {1}{W}: Put a +1/+1 counter on Jenara.

Legendary Creature β Alien
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature β Alien
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

Legendary Creature β Human Knight

Creature β Orc Monk
Flurry β Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn.

Creature β Human Monk
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Artifact
{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
Artifact
{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.

Artifact
This artifact enters tapped. {1}, {T}, Sacrifice this artifact: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.

Artifact
When this artifact enters, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with this artifact into its owner's graveyard: Counter target spell if it has the same name as that card.

Creature β Cat Warrior
{R}{G}: This creature gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on this creature instead.

Artifact
{1}, {T}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.

Creature β Spirit
Flying Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.

Artifact
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.

Legendary Creature β Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

Creature β Human Rebel
Trample

Artifact
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it. At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on this artifact or remove one from it.

Artifact
At the beginning of your upkeep, this artifact deals 2 damage to you. Sacrifice a creature: Target opponent gains control of this artifact.

Legendary Creature β Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.