Nashua, NH
Cards Tracked
7219
In Stock
7219
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β
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Creature β Cat
This creature gets +1/+2 as long as you control a Forest.

Creature β Shark Rogue
When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Chimera
Escapeβ{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Legendary Creature β Halfling Citizen
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.

Creature β Rat Shaman
Each opponent's maximum hand size is reduced by two.

Artifact Creature β Golem
Nonartifact spells cost {1} more to cast.

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.

Legendary Creature β God Sorcerer Villain
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.

Land
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Creature β Kor Monk
When this creature enters, you gain 4 life.

Creature β Whale
Flying This creature can block only creatures with flying.

Artifact
Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.

Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

Instant
Search your library for a card, then shuffle and put that card third from the top.

Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Enchantment β Aura
Enchant creature As this Aura enters, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Creature β Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.

Creature β Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

Legendary Creature β Devil
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.

Legendary Creature β Human Druid
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Creature β Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature β Demon
Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.

Creature β Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature β Human Rogue
{T}: Each player draws a card, then discards a card.

Creature β Human Cleric
Magecraft β Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."

Instant
Choose two β β’ Create a 3/2 red and white Spirit creature token. β’ Creatures you control get +1/+0 and gain indestructible and haste until end of turn. β’ Lorehold Command deals 3 damage to any target. Target player gains 3 life. β’ Sacrifice a permanent, then draw two cards.
Instant
Choose two β β’ Create a 3/2 red and white Spirit creature token. β’ Creatures you control get +1/+0 and gain indestructible and haste until end of turn. β’ Lorehold Command deals 3 damage to any target. Target player gains 3 life. β’ Sacrifice a permanent, then draw two cards.

Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

Creature β Kor Shaman
First strike Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Legendary Creature β Elder Dragon
Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.

Creature β Snake
Whenever you draw a card, put a +1/+1 counter on this creature.

Creature β Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Instant β Lesson
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Enchantment
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dungeon
Cave Entrance β Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair β Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels β Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom β Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool β Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern β Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin β Draw a card.

Dungeon
Cave Entrance β Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair β Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels β Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom β Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool β Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern β Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin β Draw a card.

Creature β Human Knight
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Creature β Zombie Troll
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.

Creature β Zombie Bard
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.

Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Instant
As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.

Creature β Elephant Cleric
When this creature enters, you gain 4 life. {G}{W}, Sacrifice this creature: Regenerate each creature you control.

Creature β Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.

Creature β Elephant Soldier
This creature gets +2/+2 for each Equipment attached to it.

Creature β Human Artificer
Haste Lieutenant β At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.

Creature β Beast
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.

Creature β Beast
Vigilance When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. This creature gets +2/+2 for each card exiled with it.

Creature β Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Enchantment
Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.

Legendary Artifact
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.

Creature β Beast
This creature can't be the target of spells unless it attacked or blocked this turn.

Enchantment
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.