Nashua, NH
Cards Tracked
7421
In Stock
7421
Rating
—
Inventory last scanned: 6/25/2026, 6:12:21 PM
Artifact Creature — Necron
Guardian Protocols — {3}{B}, Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.
Creature — Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Creature — Elf Assassin
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Legendary Creature — Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Creature — Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Creature — Cyclops Warrior
Creatures you control have haste.
Creature — Angel
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Creature — Djinn
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature — Djinn Wizard
Flying Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves.
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Creature — Vampire Warrior
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Creature — Human Citizen
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
Land
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
Artifact Creature — Golem
This creature doesn't untap during your untap step. {7}: Untap this creature. Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Creature — Angel
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Artifact Creature — Sphinx
Flying When this creature enters, target player's life total becomes 10.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Creature — Giant
When this creature enters, it deals 2 damage to each creature and each player.
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Creature — Phoenix
Flying When this creature dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return this card from your graveyard to your hand.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Creature — Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Artifact — Vehicle
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Creature — Phyrexian Warrior
Haste When this creature enters, put two oil counters on target artifact or creature you control. At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
Creature — Elemental
{1}, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
Artifact
Whenever another artifact is put into a graveyard from the battlefield, this artifact deals 2 damage to that artifact's controller.
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Lhurgoyf
Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Land
This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Creature — Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Creature — Human Wizard
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Creature — Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Creature — Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Human Wizard
{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Creature — Human Wizard
Creatures without flying can't attack.
Creature — Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Creature — Human Wizard
At the beginning of each player's first main phase, that player adds {G}{G}.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.