Nashua, NH
Cards Tracked
7421
In Stock
7421
Rating
—
Inventory last scanned: 6/25/2026, 6:12:21 PM
Legendary Creature — Ooze
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
Legendary Creature — Elf Ally
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Land
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.
Creature — Fungus Wall
Defender (This creature can't attack.) Flying Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Creature — Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
Enchantment — Aura
Enchant creature You control enchanted creature.
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Creature — Sliver
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
Creature — Horror
Trample Whenever this creature deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
Artifact — Vehicle
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library. {U}{U}, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
Sorcery
Target player discards two cards.
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Sorcery
Target player discards X cards at random.
Sorcery
Draw X cards.
Sorcery
Target player discards X cards at random.
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Creature — Spirit
This creature enters with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
Creature — Sliver
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Creature — Demon
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Enchantment — Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
Legendary Creature — Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Instant
Counter target spell with mana value 1 or less.
Land — Desert
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Legendary Land
{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
Creature — Human Knight
Double strike, protection from black and from green
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Land
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
Artifact
As this artifact enters, choose a creature type. {1}: Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Artifact Creature — Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Rhino Soldier
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Instant
Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
Creature — Beast
{3}{U}{U}: Turn this creature face down. Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, this artifact deals 2 damage to that player.
Sorcery
Target player sacrifices a permanent of their choice.