Inventory last scanned: 5/4/2026, 7:09:24 PM
Creature — Angel
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature — Human Soldier
Equip costs you pay cost {1} less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Creature — Human Wizard
Flying {T}: Attach target Equipment you control to target creature you control.
Instant
Attacking creatures get +2/+0 until end of turn. Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Phoenix
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature — Human Cleric
When this creature dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Creature — Shade Warlock
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Creature — Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Artifact Creature — Assembly-Worker
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Artifact — Equipment
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Creature — Human Monk
{T}: Add {W}.
Creature — Human Nomad
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Creature — Elephant Warrior
Whenever this creature attacks, target creature defending player controls blocks it this combat if able.
Creature — Dragon
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
Creature — Avatar
({B/R} can be paid with either {B} or {R}.) Flying When this creature enters, sacrifice it unless you discard two cards.
Creature — Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: This creature gets +1/+0 until end of turn.
Creature — Avatar
This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.
Creature — Avatar
Reach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Creature — Bird Soldier
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
Creature — Bird Soldier
Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Creature — Bird Scout
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
Creature — Human Spellshaper
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Artifact Creature — Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
Enchantment — Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Legendary Creature — Giant
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
Creature — Dwarf Warrior
Boast — {1}{W}: Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Dwarf Berserker
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Phyrexian Wizard
This creature enters with two oil counters on it. {T}, Remove an oil counter from this creature, Discard a card: Draw a card.
Creature — Human Knight
Menace Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Legendary Creature — Human Artificer
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Legendary Creature — Human Artificer
Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Legendary Creature — Spirit
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
Creature — Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Instant — Lesson
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
Creature — Drake
Flying
Creature — Human Pirate
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
Creature — Monkey Spirit
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." {3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Creature — Octopus Rogue
Defender As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender.
Creature — Human Citizen
When this creature enters, put a +1/+1 counter on target creature.
Enchantment
Black creatures get +1/+1.
Creature — Badger Mole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample.
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it. {2}, {T}, Sacrifice another artifact or creature: Draw a card. {3}, {T}, Sacrifice this artifact: Roll a d10. Return up to X cards from among cards exiled with this artifact to their owners' hands, where X is the result.
Artifact
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact — Food
Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.