Nashua, NH
Cards Tracked
7219
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7219
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Creature β Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Artifact Creature β Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.

Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

Legendary Creature β Kor Ally
Haste Rally β Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Creature β Kor Knight Ally
Cohort β {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

Enchantment
Creatures with no abilities get +2/+2.
Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed β {T}: Add {C}{C}.

Instant
Destroy target creature.

Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.

Creature β Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")

Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.

Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)

Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.

Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

Creature β Fungus
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.

Legendary Creature β Spirit
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Legendary Creature β Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Legendary Creature β God
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Legendary Creature β God
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand.

Artifact Creature β Myr
When this creature dies, return another target artifact card from your graveyard to your hand.

Creature β Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

Creature β Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Legendary Creature β Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.

Creature β Illusion Villain
Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment
You may cast this spell as though it had flash if you pay {2} more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.

Creature β Human Wizard
{3}{U}{U}: Draw two cards.

Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.

World Enchantment
All creatures lose flying and islandwalk.

Creature β Human Nomad Mystic
Protection from black Threshold β As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Put target enchantment on the bottom of its owner's library.

Land
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."

Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.

Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.

Creature β Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.

Creature β Zombie Snake

Enchantment β Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment Creature β Nymph
During turns other than yours, spells you cast cost {1} less to cast.

Legendary Creature β Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Artifact
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.

Creature β Dragon
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

Creature β Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature β Mutant Merfolk Villain
Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

Legendary Creature β Human Advisor
Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Legendary Creature β Human Bard
Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.

Creature β Illusion
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.

Legendary Snow Creature β Zombie Wizard
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)

Artifact Creature β Snake
{G}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)