Inventory last scanned: 5/7/2026, 7:11:03 PM
Enchantment
{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Artifact
This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Legendary Land
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Creature — Human
People of the Woods's toughness is equal to the number of Forests you control.
Creature — Drake
Flying When this creature enters, untap up to five lands.
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
Sorcery
Destroy all green creatures. They can't be regenerated.
Instant
Counter target spell unless its controller discards their hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Enchantment Creature — Chimera
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Legendary Creature — Rhino Soldier
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
Creature — Zombie Snake
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Avatar Incarnation
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
Enchantment
During your turn, prevent all damage that would be dealt to you.
Sorcery — Lesson
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Sorcery
Choose one — • All creatures get -2/-2 until end of turn. • Remove two loyalty counters from each planeswalker.
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Add X mana of any one color.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Reach
Legendary Creature — Cat Advisor
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
Creature — Illusion
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Creature — Illusion
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment — Aura
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Creature — Illusion
Flying
Creature — Spirit Nomad
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature — Horse Illusion
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature — Illusion Warrior
This creature can't be blocked.
Instant
Choose one — • Target opponent sacrifices a creature of their choice. • Target opponent sacrifices an enchantment of their choice.
Creature — Centaur Warrior
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Centaur Warrior
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Creature — Phoenix
Flying, haste {2}{R}: This creature gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Zombie
Indestructible As this creature enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice this creature.
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Artifact Creature — Phyrexian Dreadnought
Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Enchantment
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on this enchantment. When this enchantment is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Creature — Phyrexian Gremlin
You may choose not to untap this creature during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
Artifact Creature — Phyrexian Golem
Artifact
{T}, Pay 1 life: Add one mana of any color.
Artifact Creature — Phyrexian Construct
This creature enters with X +1/+1 counters on it. This creature can't block. This creature can't attack unless you pay {1} for each +1/+1 counter on it.
Artifact Creature — Phyrexian Shapeshifter
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature — Phyrexian Horror
Trample Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Artifact
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Artifact
As this artifact enters, pay any amount of life. {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Artifact Creature — Phyrexian Construct
Sorcery
Target creature gets +5/+5 until end of turn.
Legendary Creature — Human Artificer
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn.
Artifact
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. {1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.