Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.

Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.

Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

Artifact Creature β Insect
{B}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Creature β Human Soldier
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.

Instant
Draw three cards. Addendum β If you cast this spell during your main phase, instead scry 3, then draw three cards.

Legendary Artifact
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.

Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Creature β Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Instant // Sorcery

Instant
Tap target creature. Draw a card.

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Creature β Plant Mercenary
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Enchantment
Elves you control get +2/+0.

Snow Creature β Zombie Cleric
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.

Creature β Wolf
Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Artifact Creature β Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Sorcery
KickerβSacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Astartes Warrior
When this creature enters, choose one β β’ Executioner Round β Destroy target creature. β’ Hyperfrag Round β Creatures target player controls get -2/-2 until end of turn.
Legendary Creature β Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.

Creature β Elemental
When this creature enters, sacrifice it unless you sacrifice three Forests.

Creature β Elf Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.

Legendary Creature β Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Creature β Human Shaman
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.

Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Orc Wizard
Defender Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.

Enchantment
Converge β This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.

Sorcery
Converge β Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Enchantment β Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

Enchantment β Aura
Enchant creature At the beginning of your upkeep, you may put a page counter on this Aura. When enchanted creature dies, draw a card for each page counter on this Aura.

Creature β Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.

Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast β {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

Creature β Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.

Creature β Human Warrior Performer
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature.

Creature β Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Sorcery
Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature β Sphinx
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.

Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

Sorcery
Choose one β β’ You draw five cards and you lose 5 life. β’ Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)

Creature β Human Warlock
When this creature dies, if it had a +1/+1 counter on it, draw a card.

Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Sorcery
Each player draws X cards.

Creature β Human Wizard
Constellation β Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.

Creature β Human Peasant
When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Artifact Creature β Shapeshifter
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)

Creature β Rhino
When this creature enters, choose one β β’ Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)