Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Creature β Rat
When this creature enters, target opponent discards a card.

Instant β Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.

Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Artifact β Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Ogre Warrior
When this creature enters or leaves the battlefield, you lose 3 life if you don't control a Demon.

Legendary Creature β Vampire
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.

Legendary Creature β Angel
Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Sorcery
Each player chooses three permanents they control, then sacrifices the rest.

Artifact Creature β Zombie
This creature can't block. {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.

Artifact Creature β Masticore
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.

Artifact
At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.

Instant
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.

Creature β Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.

Sorcery
Choose one β β’ Ready to Rumble deals 5 damage to target creature or planeswalker. β’ Destroy target artifact.

Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Choose one β β’ Tap X target permanents. β’ Untap X target permanents.

Creature β Beast
When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

Creature β Shapeshifter
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature β Vedalken Wizard
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.

Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Creature β Gorgon
Whenever another creature dies, scry 1. {B}: This creature gains deathtouch until end of turn. {1}{G}: This creature gains hexproof until end of turn.

Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.

Sorcery // Sorcery

Creature β Skeleton Warrior
{1}{B}: Return this card from your graveyard to the battlefield tapped.

Creature β Human Soldier
Vigilance Threshold β As long as there are seven or more cards in your graveyard, this creature has "When this creature dies, you may pay {W}{W}. If you do, return this card to the battlefield under your control."

Instant
Counter target spell that targets a permanent you control.

Sorcery
Put two target artifacts on top of their owners' libraries.

Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. {U}, Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.

Creature β Elf Druid
{4}{G}: Double this creature's power and toughness until end of turn.

Enchantment
{1}, Pay 2 life: This enchantment deals 1 damage to any target.

Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Creature β Human Artificer
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Creature β Goblin Avatar
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.

Instant
Return target permanent to its owner's hand. Then that player discards a card.

Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.

Sorcery
Return target artifact card from your graveyard to your hand.

Artifact β Contraption
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Return target creature card from your graveyard to your hand. Draw a card.

Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Instant
Choose one β β’ You gain 6 life. β’ Prevent the next 6 damage that would be dealt to target creature this turn.

Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Creature β Dragon
Flying Fire Breath β When this creature enters, it deals 4 damage to each opponent.

Instant
Choose one β β’ Counter target blue spell. β’ Destroy target blue permanent.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}

Legendary Creature β Goblin Pilot
Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust β {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)

Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery β Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.