Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Creature β Elemental
Flying Landfall β Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.

Enchantment
Wall creatures can attack as though they didn't have defender.

Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Legendary Creature β Time Lord Scientist
Vigilance {1}, {T}: Create a tapped token that's a copy of target token that entered this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

Sorcery
Discard a card, then draw two cards.

Creature β Human Samurai
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Creature β Unicorn
Sacrifice this creature: Destroy target enchantment.

Creature β Vampire Assassin
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

Artifact Creature β Construct
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.

Creature β Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.

Legendary Creature β Orc Shaman
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Creature β Elemental Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: This creature gets +2/+2 until end of turn.

Creature β Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

Creature β Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Creature β Human Knight
Vigilance When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.

Legendary Artifact Creature β Robot
First strike Raid β At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.
Legendary Creature β Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Legendary Creature β Giant Shaman
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.

Creature β Demon
Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew β {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.

Enchantment β Aura
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.

Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Creature β Human Knight
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature β Human Pirate
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Creature β Human Assassin
{T}: Destroy target tapped creature.

Creature β Human Cleric
{2}, Exile the top card of your library: You gain 1 life.
Creature β Human Cleric
{2}, Exile the top card of your library: You gain 1 life.

Creature β Boar
When this creature enters, target creature gets +2/+0 until end of turn.

Creature β Human Warrior
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.

Creature β Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush β {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Legendary Creature β Human Noble
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Creature β Gremlin
{2}{R}, Sacrifice this creature: Destroy target artifact.

Sorcery
Destroy target creature or planeswalker. Awaken 4β{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Destroy all nonland permanents your opponents control.
Land
This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {W}{W}.

Artifact Creature β Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Creature β Giant
When this creature enters, scry 1.

Creature β Elemental
At the beginning of your upkeep, this creature deals 1 damage to each player.

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.

Instant
Choose one or both β β’ The owner of target nonland permanent puts it on their choice of the top or bottom of their library. β’ Return target nonland permanent to its owner's hand.

Artifact Creature β Construct
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.

Artifact β Equipment
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip {2}

Enchantment
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Artifact β Equipment
Equipped creature gets +1/+1 and is every creature type. Equip {2}

Creature β Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Creature β Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.

Enchantment β Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Enchantment β Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment β Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Enchantment β Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.