Nashua, NH
Cards Tracked
7385
In Stock
7385
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—
Inventory last scanned: 6/27/2026, 6:13:09 PM
Legendary Creature — Human Villain
Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
Sorcery
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Legendary Creature — God
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
Creature — Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked. {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
Creature — Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
Creature — Rhino Soldier
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) This creature has trample as long as it has a shield counter on it.
Legendary Creature — Elf Warrior
Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
Legendary Creature — Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Artifact Creature — Gargoyle
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn.
Creature — Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Creature — Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
Legendary Creature — Human Wizard
Rielle gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Land
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.
Creature — Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Creature — Human Soldier
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Creature — Angel Cleric
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Artifact
As this artifact enters, choose a creature type. Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Creature — Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Snow Creature — Dragon
Flying {2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow source.) Creatures with ice counters on them don't untap during their controllers' untap steps.
Snow Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.)
Artifact — Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
Legendary Creature — Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Legendary Creature — Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Creature — Cat
Trample When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
Creature — Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Human Wizard
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, discard two cards, then draw three cards.
Creature — Turtle
Flash Defender
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery // Sorcery
Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
Creature — Human Pirate
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3}. This creature can block only creatures with flying.
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Sorcery
Destroy all creatures with mana value 3 or less.
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
Legendary Land
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Creature — Human Advisor
{T}: Add {B}.
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Merfolk Warrior
This creature can't be blocked by Dinosaurs.
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {U} or {B}. Put a depletion counter on this land.
Creature — Merfolk Wizard
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
Creature — Human Warrior
This creature must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Lizard Citizen
{1}{B/G}: This creature gains deathtouch until end of turn.