Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
Inventory synced 5 days ago

Enchantment
As this enchantment enters, choose NCR or Legion. β’ NCR β At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. β’ Legion β Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Creature β Wall
Defender {T}: Target creature gains haste until end of turn.

Creature β Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Creature β Bird Soldier
Flying Threshold β As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.

Creature β Vampire
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)

Legendary Creature β Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

Creature β Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.

World Enchantment
When this enchantment enters, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Creature β Human Wizard
Flying When this creature enters, draw two cards, then discard three cards.

Creature β Goblin
{T}: Target player gains control of target artifact, creature, or land you control.

Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Creature β Human Cleric
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.

Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)


Enchantment Creature β Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Creature β Giant
When this creature dies, destroy all permanents at the beginning of the next end step.
Creature β Bear
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Artifact Creature β Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Creature β Beast
Protection from red This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.

Creature β Elf Druid
Whenever you cast a creature spell, draw a card.

Sorcery // Sorcery

Instant // Instant

Enchantment
Creatures can't block.

Sorcery
Bee Sting deals 2 damage to any target.

Creature β Human Citizen
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.

Legendary Creature β Human Rogue Villain
Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.

Instant
Target creature gets -4/-0 until end of turn. Draw a card.

Instant
Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Human Mercenary
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Legendary Creature β Phyrexian Zombie Elf
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)

Legendary Creature β Spirit Soldier
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Creature β Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creature β Ogre Warrior
Celebration β At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Spirit
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.

Creature β Ogre Warrior
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.

Creature β Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.

Artifact β Equipment
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Legendary Creature β Goblin Shaman
{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.

Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Creature β Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

Creature β Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

Creature β Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.

Snow Creature β Giant Wizard
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)

Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Creature β Human Warrior
When this creature dies, create a 1/1 white Human Warrior creature token.