Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
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Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.

Artifact Creature β Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Human Wizard
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Legendary Creature β Scorpion Human Villain
Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Artifact Creature β Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.

Instant
Target creature gets -3/-3 until end of turn.

Creature β Dragon
Flying {1}{R}: This creature deals 2 damage to each creature without flying. {5}{R}: This creature deals 6 damage to each other creature with flying.

Creature β Hydra
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.

Enchantment β Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Creature β Wolf Horror
First strike Delirium β This creature has double strike as long as there are four or more card types among cards in your graveyard.

Artifact
{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

Sorcery
Choose one β β’ Look Around β Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) β’ Bring Down β Destroy target creature with flying.

Artifact Creature β Construct
This creature can't block. {1}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.

Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

Artifact Creature β Human Warrior
{1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn.

Creature β Drake
Flying When this creature enters, draw a card, then discard a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II β Tap up to two target creatures. Put a stun counter on each of them. III β Draw a card for each tapped creature target opponent controls.

Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.

Artifact
Whenever you cast a noncreature spell, put a lore counter on this artifact. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.

Creature β Faerie
Flying

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Snow Creature β Elf Rogue
{T}: Untap target snow land.

Creature β Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Artifact Creature β Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.

Creature β Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.

Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.

Instant
One or more target creatures become blue until end of turn.

Artifact Creature β Drone
Flying When this creature enters, create a 1/1 colorless Spirit creature token.

Enchantment
When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Searing Barrage deals 5 damage to target creature. Adamant β If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Enchantment
Whenever you gain life, you may pay {2}. If you do, this enchantment deals 2 damage to any target.

Instant
Searing Spear deals 3 damage to any target.

Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.

Instant
Searing Wind deals 10 damage to any target.

Enchantment β Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.

Creature β Serpent
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Creature β Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.

Instant
Choose one or both β β’ Return target creature card from your graveyard to your hand. β’ Return target enchantment card from your graveyard to your hand.
Creature β Faerie
Flying, protection from red

Artifact Land
{T}: Add {U}.

Land
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Creature β Spirit
As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.

Enchantment
Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

Instant
Create X 1/1 white Warrior creature tokens.

Artifact Creature β Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.

Enchantment β Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Creature β Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

Creature β Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature β Troll
This creature gets +1/+1 as long as you control a Swamp. {B}: Regenerate this creature.

Creature β Specter
Flying Whenever this creature deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Treefolk Druid
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.