Inventory last scanned: 5/8/2026, 7:14:52 PM
Artifact — Equipment
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip {2}
Enchantment
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type. Equip {2}
Creature — Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Sorcery
Draw cards equal to the greatest mana value among permanents you control.
Creature — Elemental
Trample At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Artifact Creature — Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Creature — Elf Rogue
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
Sorcery
Choose one — • Creatures you control get +3/+3 until end of turn. • Return up to two target permanent cards from your graveyard to your hand.
Creature — Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Creature — Human Cleric
{1}{W}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.
Sorcery
You gain 4 life.
Enchantment — Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
Land
{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
Creature — Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Creature — Human Wizard
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Creature — Elf Druid
When this creature enters, you get {E}{E}{E} (three energy counters).
Creature — Djinn Wizard
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Creature — Human Wizard
{T}: Add {C}. Spend this mana only to cast a colorless spell or to activate an ability.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}
Creature — Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
Creature — Vedalken Wizard
When this creature enters, scry 2.
Creature — Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
Creature — Beast
Trample, hexproof Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Artifact Creature — Moonfolk Rogue
Channel — {3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Legendary Creature — Spirit Human
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
Creature — Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
Creature — Gremlin
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature — Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Sorcery
Put target card from your graveyard on top of your library.
Artifact
{T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield. Whenever a creature dies, you may untap this artifact.
Artifact — Vehicle
Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6
Legendary Creature — Human Artificer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.
Creature — Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Legendary Creature — Human Warrior Cleric
First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
Creature — Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Creature — Human Cleric
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Artifact Creature — Golem
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.