Nashua, NH
Cards Tracked
7385
In Stock
7385
Rating
—
Inventory last scanned: 6/27/2026, 6:13:09 PM
Legendary Creature — Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Creature — Phyrexian Beast
Haste Whenever you cast a noncreature spell, put an oil counter on this creature. {T}, Remove an oil counter from this creature: It deals 1 damage to each opponent.
Land
This land enters tapped. {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Creature — Dragon
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Artifact
{T}, Sacrifice this artifact: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Token Artifact Creature — Scarecrow
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Creature — Zombie
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Creature — Elf Archer
{T}: This creature deals 1 damage to each creature with flying.
Instant
Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Zombie
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature.
Creature — Harpy
Flying When this creature enters, exile target card from an opponent's graveyard.
Artifact
{1}{B}, {T}: Target player discards a card. Activate only during your turn.
Artifact
{3}{U}, {T}: Draw a card.
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Creature — Sphinx
Flying When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature — Human Advisor
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Instant
Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card.
Land
{T}: Add {C}. {2}, {T}: Add one mana of any color.
Creature — Avatar
Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Faerie Soldier
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Creature — Vampire Noble
Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Legendary Creature — Dragon Avatar
Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Creature — Elemental
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Artifact Creature — Lizard
Creatures named Paper Tiger can't attack or block.
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
Artifact Creature — Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Human Wizard
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Legendary Creature — Scorpion Human Villain
Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact Creature — Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
Instant
Target creature gets -3/-3 until end of turn.
Creature — Dragon
Flying {1}{R}: This creature deals 2 damage to each creature without flying. {5}{R}: This creature deals 6 damage to each other creature with flying.
Creature — Hydra
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Wolf Horror
First strike Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
Artifact
{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Sorcery
Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.
Artifact Creature — Construct
This creature can't block. {1}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Artifact Creature — Human Warrior
{1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn.
Creature — Drake
Flying When this creature enters, draw a card, then discard a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
Artifact
Whenever you cast a noncreature spell, put a lore counter on this artifact. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.
Creature — Faerie
Flying
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Snow Creature — Elf Rogue
{T}: Untap target snow land.
Creature — Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Artifact Creature — Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
Creature — Cat
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.