Nashua, NH
Cards Tracked
7219
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7219
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β
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Enchantment β Aura
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

Creature β Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Enchantment β Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.

Artifact β Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}

Kindred Instant β Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Instant
Creatures you control get +0/+2 until end of turn.

Creature β Dinosaur
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.

Enchantment
As this enchantment enters, choose a color. All nonland permanents are the chosen color.

Legendary Creature β Spirit Dragon
Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

Creature β Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.

Creature β Specter
Flying Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Creature β Dragon
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.

Artifact Creature β Myr
Flash You may cast artifact spells as though they had flash.

Enchantment Creature β Chimera
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

Creature β Spirit
All creatures able to block this creature do so. Channel β {2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.

Creature β Spirit
First strike Channel β {1}{W}, Discard this card: Target creature gains first strike until end of turn.

Creature β Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.

Legendary Land
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Creature β Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: This creature deals 1 damage to any target.

Land
This land enters tapped. {T}: Add {R} or {G}.

Creature β Phoenix
Flying When this creature dies, return it to its owner's hand.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.

Creature β Kraken
Constellation β Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.

Instant
Shock deals 2 damage to any target.

Creature β Bird Soldier Ranger
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Enchantment β Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III β Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Artifact Creature β Phyrexian Beast
When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.

Instant
Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature β Drake
Flying When this creature enters, return a creature you control to its owner's hand.

Artifact Creature β Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.

Instant
Choose one β β’ Until end of turn, whenever a creature is dealt damage, destroy it. β’ Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)

Artifact β Equipment
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
Legendary Creature β Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

Legendary Creature β Zombie Snake
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.

Creature β Beast
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Sorcery
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.

Creature β Rhino
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.

Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.

Creature β Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample

Legendary Creature β Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Creature β Angel
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Enchantment Creature β Human Warrior
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.

Artifact β Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.

Sorcery
Target player draws two cards and loses 2 life.

Legendary Creature β Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Legendary Creature β Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Instant
Strive β This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.

Creature β Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
Land
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.

Artifact
Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile this artifact and all cards from all graveyards. Draw a card.

Creature β Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.

Creature β Specter
Flying Whenever this creature deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)