13176 Midlothian Turnpike, Midlothian, VA, 23113
Cards Tracked
7570
In Stock
2100
Rating
β
Inventory last scanned: 8/1/2026, 6:10:56 PM
Creature β Vampire Warrior
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: It deals damage equal to its power to any target.
Legendary Land
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Artifact Creature β Golem Construct
{2}: Untap target artifact creature.
Artifact
{1}, {T}: Untap target artifact.
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Creature β Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one β β’ Double the number of +1/+1 counters on this creature. β’ This creature fights target creature you don't control.
Legendary Creature β Phyrexian Praetor
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature β Phyrexian Praetor
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Artifact β Equipment
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Creature β Satyr Druid
{T}: Untap target land.
Legendary Creature β Phyrexian Vampire
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Legendary Planeswalker β Vraska
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. β2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. β9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker β Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. β3: Destroy target nonland permanent with mana value 3 or less. β9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Legendary Enchantment
When Vraska Joins Up enters, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Planeswalker β Vraska
+2: Create a 2/2 black Pirate creature token with menace. β3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") β10: Target player's life total becomes 1.
Instant
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Legendary Creature β Gorgon Assassin
Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Legendary Creature β Rat Rogue
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Creature β Dinosaur Avatar
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Creature β Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
Artifact Creature β Construct
{T}: You may put a land card from your hand onto the battlefield.
Artifact Creature β Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Artifact Creature β Golem
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Sorcery
BuybackβSacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
Creature β Plant Wall
Defender When this creature enters, draw a card.
Creature β Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Wall
Defender When this creature enters, draw a card.
Creature β Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Snow Creature β Wall
Defender, flying Cumulative upkeepβAn opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature β Shapeshifter Wall
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature β Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Legendary Artifact β Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}
Artifact
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1β9 | X is one. 10β19 | X is two. 20 | X is three.
Legendary Creature β Bird Spirit
Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Creature β Sliver
As this creature enters, choose a color. All Slivers have protection from the chosen color.
Creature β Elemental
When this creature enters, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.
Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Creature β Orc Warrior
Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Human Pirate
Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III β Creatures you control gain double strike until end of turn. The Ring tempts you.