Inventory last scanned: 4/28/2026, 6:43:42 PM
Creature — Faerie Rogue
Flying When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Kindred Enchantment — Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Creature — Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Bird Demon
Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Creature — Human Scout
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
Creature — Zombie Ninja
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
Token Creature — Zombie Snake Druid
{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.
Creature — Goblin Pirate
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Legendary Creature — Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
Creature — Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Legendary Creature — Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Sorcery
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Legendary Creature — Halfling Peasant
When this creature enters, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Instant
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Enchantment Creature — Hag
Whenever an opponent draws a card, this creature deals 1 damage to that player.
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Zombie Wizard
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Homunculus
Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.
Creature — Halfling Citizen
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
Creature — Elemental Turtle
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Creature — Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Creature — Cat Beast
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
Legendary Creature — Vampire Wizard
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Creature — Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.