Cards Tracked
8521
In Stock
8521
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Inventory last scanned: 8/1/2026, 6:10:00 PM
Artifact Creature — Scarecrow
Defender {1}: Add one mana of any color. Activate only once each turn.
Creature — Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature — Dragon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, haste
Creature — Dragon Hydra
Flying, haste This creature enters with X +1/+1 counters on it.
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
Creature — Lizard Shaman
When this creature enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R}
Creature — Beast
Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
Instant
Shock deals 2 damage to any target.
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
Creature — Rat Rogue
This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Artifact Creature — Phyrexian Beast
When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.
Creature — Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on this artifact. {T}, Sacrifice this artifact: Add {C} for each charge counter on this artifact.
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on this artifact.
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact. {T}, Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact Creature — Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
Legendary Creature — Djinn Monk
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Zombie
When this creature enters, each player discards a card.
Token Artifact Creature — Human Soldier
When Sicarian Infiltrator enters the battlefield, draw a card.
Creature — Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
Legendary Creature — Zombie Snake
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Creature — Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Creature — Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Sorcery
Draw three cards, then discard a card.
Creature — Wurm
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Creature — Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Sorcery
Target player draws two cards and loses 2 life.
Creature — Turtle
This creature can't attack unless you've cast a noncreature spell this turn.
Instant
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature — Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.