Inventory last scanned: 5/3/2026, 7:17:55 PM
Legendary Creature — Zombie Snake
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Creature — Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Creature — Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Sorcery
Draw three cards, then discard a card.
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Creature — Wurm
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Creature — Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sorcery
Target player draws two cards and loses 2 life.
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Creature — Turtle
This creature can't attack unless you've cast a noncreature spell this turn.
Instant
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature — Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.
Artifact — Vehicle
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Creature — Zombie Djinn
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature gets -3/-3 until end of turn.
Creature — Zombie Bird
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Creature — Human Wizard Sorcerer
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Artifact Creature — Myr
{T}: Add {U}.
Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Creature — Ape Shaman
Trample When this creature dies, draw a card.
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Creature — Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Legendary Creature — Elemental
Trample {G}: Regenerate Silvos.
Artifact Creature — Ape
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature — Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Ape Spirit
Exile this card from your hand: Add {R}.
Instant
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Artifact
{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Land — Gate
This land enters tapped. {T}: Add {G} or {U}.
Artifact
{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
Artifact
{1}, {T}: Add {G}{U}.
Creature — Leviathan
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Cleric
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature."