Inventory last scanned: 5/3/2026, 7:17:55 PM
Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Creature — Bird Scout
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature — Rat Horror
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Siren Pirate Wizard
Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Artifact
{T}: Add {C}{C}.
Creature — Human Citizen
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Creature — Human Wizard
Tap three untapped creatures you control: Tap target creature.
Creature — Beast
Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.
Land
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Creature — Dragon
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
Creature — Skeleton Archer
When this creature enters, it deals 1 damage to any target.
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Creature — Dwarf Knight
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Artifact Creature — Human Wizard
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
Creature — Human Artificer
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Creature — Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
Creature — Goblin
Whenever this creature or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Creature — Goblin
Sacrifice a Goblin: Add {R}.
Creature — Goblin Shaman
This creature can't be blocked except by artifact creatures and/or red creatures.
Creature — Human Cleric
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Creature — Crab
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Artifact Creature — Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Eldrazi Drone
Devoid (This card has no color.) This creature can't block. {1}{B}: Regenerate this creature. Activate only if you control another colorless creature.
Legendary Creature — Goblin Wizard
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
Creature — Minotaur Warrior
During your turn, this creature gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Legendary Artifact Creature — Phyrexian Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
Legendary Creature — Zombie Elemental
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Creature — Elemental
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.
Creature — Worm
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
Creature — Rat Ninja
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature — Snake
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature — Bird Citizen
Flying, lifelink {3}{W}: You and target opponent each draw a card.
Artifact
This artifact enters tapped. {T}: Add {U}.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment Creature — Human Samurai
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
Creature — Giant Archer
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Land
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.
Creature — Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.