Cards Tracked
8521
In Stock
8521
Rating
—
Inventory last scanned: 8/1/2026, 6:10:00 PM
Creature — Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature — Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.
Creature — Elf Rogue
When this creature enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Artifact
Noncreature spells cost {1} more to cast.
Creature — Human Assassin
Deathtouch When this creature enters, you become the monarch.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Instant
Counter target spell. Its controller mills three cards.
Creature — Horror
Trample When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Creature — Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Artifact
Imprint — When this artifact enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, this artifact deals 2 damage to that player.
Instant
Target player mills two cards. Draw a card.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Artifact
You have no maximum hand size. {T}: Add {C}.
Creature — Elemental
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Creature — Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Artifact
{T}: Add {C}{C}{C}.
Artifact
All permanents are colorless.
Land — Gate
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Creature — Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Phyrexian Lizard
Trample Whenever this creature attacks a battle, it gets +1/+1 until end of turn.
Creature — Plant Dog
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Dinosaur
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
Instant // Sorcery
Creature — Demon
{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Artifact — Food
{2}, {T}: Choose one that hasn't been chosen — • This artifact deals 2 damage to target creature. • Tap target creature. • Sacrifice this artifact. You gain 3 life.
Legendary Creature — Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Creature — Frog Druid
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Creature — Gremlin
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Creature — Rat
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Rhino
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Cat Dragon
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever this creature attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.
Creature — Turtle
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.