Cards Tracked
8521
In Stock
8521
Rating
—
Inventory last scanned: 8/1/2026, 6:10:00 PM
Creature — Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
Instant
Target creature gets -4/-4 until end of turn.
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Creature — Phyrexian Bird Horror
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Troll Shaman
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.
Creature — Dragon
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Creature — Drake
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Creature — Dragon
Flying When this creature enters, it deals 3 damage to each creature without flying.
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Creature — Dinosaur
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dragon
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Creature — Kor Wizard
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Instant
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Artifact — Vehicle
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
{T}: Add {W}. {1}{W}{W}: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Artifact
{T}: Add one mana of any color. {3}, {T}: You get {TK} (a ticket counter).
Creature — Octopus
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Merfolk Wizard
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature — Eldrazi Drone
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
Artifact Creature — Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.
Creature — Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature — Drake
Flying Whenever you attack with two or more creatures with flying, draw a card.
Creature — Cat Seal
Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature.
Creature — Human Barbarian
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Creature — Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Treefolk Druid
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {R} or {G}.
Artifact Creature — Knight
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
Creature — Human Wizard
Morph {U} When this creature is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
Creature — Elemental
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Legendary Artifact
Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
Creature — Alien Horror
Flying, haste Consume Anomaly — Whenever this creature deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
Sorcery
Target player takes two extra turns after this one.
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Legendary Creature — Vampire Noble
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Creature — Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Human Cleric
When this creature enters, you gain 3 life.
Creature — Human Scout
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Artifact
{3}, {T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Create a 9/9 colorless Golem artifact creature token.
Legendary Creature — Elemental
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Instant
Target creature gets +4/+4 until end of turn.
Creature — Giant
Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."