Inventory last scanned: 5/4/2026, 6:23:23 PM
Creature — Demon
{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature — Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Creature — Gremlin
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Creature — Rat
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Rhino
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Cat Dragon
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever this creature attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.
Creature — Turtle
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
Instant
Target creature gets -4/-4 until end of turn.
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Creature — Phyrexian Bird Horror
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Troll Shaman
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.
Creature — Dragon
Flying When this creature enters, it deals 3 damage to each creature without flying.
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Creature — Dragon
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Creature — Drake
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Creature — Dinosaur
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dragon
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Creature — Kor Wizard
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Instant
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Artifact — Vehicle
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Creature — Octopus
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
Creature — Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.
Creature — Drake
Flying Whenever you attack with two or more creatures with flying, draw a card.
Creature — Merfolk Wizard
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Artifact Creature — Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature — Human Barbarian
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Creature — Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Treefolk Druid
When this creature enters, you may return up to two target land cards from your graveyard to your hand.