Inventory last scanned: 5/4/2026, 6:23:23 PM
Artifact Land
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Frog Rabbit
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
Creature — Chimera
All creatures able to block this creature do so. When this creature dies, draw three cards.
Creature — Elf Berserker
Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower. {1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Creature — Human Wizard
{1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
Artifact
{3}, {T}: Put a hatchling counter on this artifact. Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
Artifact
This artifact enters with three charge counters on it. {G}{G}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Create a 1/1 green Phyrexian Insect creature token with infect.
Creature — Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
Artifact Creature — Construct
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
Creature — Human Pirate
When this creature dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Cat Beast
Vigilance Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard. When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Legendary Creature — Vedalken Scout
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card.
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
Instant
Exile target artifact or enchantment. Draw a card.
Creature — Jackal Warrior
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Creature — Boar
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • You gain 4 life.
Instant
Attacking creatures get +2/+0 until end of turn.
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Hyena
Vigilance This creature can't attack alone.
Artifact — Equipment
Equipped creature gets +2/+1. Equip {2}
Creature — Dog
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.
Creature — Beast
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature — Faerie Scout
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature — Wall
Defender, reach Creatures you control have haste.
Legendary Creature — Goblin
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.)
Creature — Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature. {T}: Add {G}.
Enchantment
When this enchantment enters, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Instant // Instant
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Counter target spell that targets a permanent you control.
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Creature — Giant Cleric
When this creature enters, you gain 3 life.