Inventory last scanned: 5/4/2026, 6:23:23 PM
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
Artifact — Equipment
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {1}
Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Creature — Treefolk Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Sphinx
Flying {3}{U}: Scry 1.
Artifact Creature — Golem
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Artifact Creature — Wizard
Flying {U}, Sacrifice this creature: Counter target spell unless its controller pays {2}.
Artifact
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Creature — Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Sorcery
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Creature — Incarnation
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Creature — Human Scout
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G} or {U}.
Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.
Creature — Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Boar Beast
This creature enters with three ice counters on it. As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever this creature blocks, remove an ice counter from it.
Instant
You draw two cards, then each other player draws a card.
Artifact Creature — Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature — Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Nightmare Drake
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Serpent
{3}{U}: Target creature can't be blocked this turn.
Artifact
This artifact enters tapped. {T}: Add {C}{C}.
Artifact
At the beginning of each player's upkeep, that player mills a card.
Legendary Creature — Goblin Shaman
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Creature — Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Sorcery
Destroy all creatures. They can't be regenerated.
Creature — Human Warrior
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Hydra
Reach This creature enters with X +1/+1 counters on it. Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
Sorcery
Target player discards two cards unless they discard an artifact card.
Creature — Zombie Horror
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Legendary Creature — Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
Creature — Human Wizard
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Creature — Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Creature — Human Knight
Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
Legendary Creature — Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.
Legendary Creature — Insect Assassin
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.