Cards Tracked
8523
In Stock
8523
Rating
β
Inventory last scanned: 7/26/2026, 6:09:49 PM
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Counter target spell unless its controller pays {X}.
Creature β Skeleton Shaman
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Artifact Creature β Construct
This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of them.
Artifact Creature β Golem
This creature enters tapped. {2}{B}: Return this card from your graveyard to your hand.
Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.
Creature β Human Warrior
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Creature β Sliver
Sliver creatures you control get +2/+0.
Creature β Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature β Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Kor Soldier
Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Kindred Artifact β Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip {3}
Creature β Siren
Flash (You may cast this spell any time you could cast an instant.) Flying
Artifact Creature β Insect
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Artifact Creature β Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
Artifact Creature β Gnome
{3}, {T}: Regenerate target artifact creature.
Artifact Creature β Hydra
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.
Artifact Creature β Boar Beast
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
Creature β Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Artifact Creature β Shapeshifter
Imprint β When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Instant
This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."
Creature β Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.
Creature β Giant Warrior Ranger
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Creature β Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature β Faerie Spellshaper
Flying {U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature β Elemental
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact β Vehicle
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2
Sorcery
Return target creature to its owner's hand. Awaken 3β{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature β Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
Creature β Elemental
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
Artifact Creature β Wall
Defender This creature gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sorcery
Draw two cards. Awaken 4β{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature β Human Pirate
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature β Bird Soldier
Flying, protection from green
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
Artifact β Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Cleric
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Will of the council β At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Creature β Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Artifact Creature β Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Artifact
When this artifact enters, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
Artifact Creature β Construct
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature β Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature β Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.