Inventory last scanned: 4/28/2026, 6:26:52 PM
Creature — Phyrexian Elf Warrior
{1}, {T}, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Homunculus
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Artifact
{T}, Remove a component counter from this artifact: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on this artifact. 10—20 | Put two component counters on this artifact.
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment
{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice this enchantment: Draw a card.
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Draw three cards.
Creature — Dryad
When this creature enters, you may destroy target artifact or enchantment.
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creature — Pegasus
Flying
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
Creature — Goblin Warrior
When this creature enters, you get {E}{E} (two energy counters). At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Sorcery
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Instant
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment — Aura
Enchant permanent You control enchanted permanent.
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Sorcery — Lesson
Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Target player gains 2 life for each creature on the battlefield.
Enchantment
At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.
Artifact
{T}, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Creature — Giant Soldier
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Creature — Human Soldier
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
Creature — Dwarf Soldier
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
Enchantment
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
Artifact — Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Wall
Defender Reach (This creature can block creatures with flying.)
Enchantment
When this enchantment enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Artifact
{T}: You get {E} (an energy counter). {T}, Pay {E}{E}{E}: This artifact deals 2 damage to target player or planeswalker.
Sorcery
Choose one — • Target player draws two cards. • Target player discards two cards.
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature — Ooze
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
Artifact
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Phyrexian Boar Beast
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact Creature — Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Enchantment — Aura
Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Creature — Human Cleric
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped.
Artifact
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it. {2}, {T}: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Aura
Enchant creature You control enchanted creature.
Enchantment — Aura
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return this card from your graveyard to your hand.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.
Creature — Phyrexian Beast
When this creature enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Instant
Counter target spell unless its controller pays {4}.
Instant
Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Phyrexian Spider
Reach {1}{G}, Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)