Cards Tracked
8523
In Stock
8523
Rating
—
Inventory last scanned: 7/26/2026, 6:09:49 PM
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Creature — Devil Warrior
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Sorcery
Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Creature — Elf Druid
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Target player sacrifices a creature of their choice.
Artifact Creature — Construct
{3}: Regenerate this creature.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Enchantment
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
Artifact Creature — Gnome
Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When this creature dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature — Avatar
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Artifact
{T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice this artifact: Draw a card.
Creature — Spirit
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Land — Gate
This land enters tapped. {T}: Add {U} or {B}.
Creature — Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact
{T}: Add {U} or {B}. {U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Artifact
{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact
{1}, {T}: Add {U}{B}.
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Creature — Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Creature — Human Pirate
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature — Orc Pirate Wizard
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
Creature — Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Zombie
This creature enters tapped.
Creature — Zombie Bear
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Artifact — Treasure
Flash {T}, Sacrifice this artifact: Add one mana of any color. {3}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment
Whenever a blue creature you control enters, you may have target player draw a card. Whenever a black creature you control enters, you may have target player discard a card.
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Creature — Human Wizard
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature — Human Wizard
{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
Creature — Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature — Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.