Cards Tracked
8523
In Stock
8523
Rating
—
Inventory last scanned: 7/26/2026, 6:09:49 PM
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Sorcery // Instant
Instant
Counter target spell with mana value 4 or greater.
Instant
Destroy target artifact or enchantment.
Sorcery
Return target creature card from your graveyard to your hand.
Instant
Target creature gets -2/-2 until end of turn.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
Instant
Counter target spell. Draw a card.
Creature — Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Artifact
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Artifact Creature — Golem
Whenever this creature attacks, exile target card from an opponent's graveyard.
Instant
Target opponent loses 1 life and you gain 1 life. Up to one target creature gets +1/+1 until end of turn. Up to one target creature gets -1/-1 until end of turn.
Instant
Target blocking creature fights another target blocking creature.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Creature — Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Sorcery
Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.
Sorcery
Return X target nonland permanents to their owners' hands.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Enchantment — Aura
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Kindred Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters, you may attach this Equipment to it. Equip {3}
Enchantment
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Instant
Destroy target attacking or blocking creature.
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Creature — Spirit Avatar
Flying, lifelink This creature gets +4/+4 as long as you have 25 or more life.
Instant
Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Djinn
Flying When this creature enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.
Enchantment Creature — Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Creature — Human Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Destroy target nonblack creature.
Creature — Human
When this creature dies, create a 2/2 black Zombie creature token.
Creature — Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature — Specter
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Creature — Human Cleric
Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)