Cards Tracked
8523
In Stock
8523
Rating
β
Inventory last scanned: 7/26/2026, 6:09:49 PM
Legendary Creature β Vampire Shaman
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Legendary Creature β Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Creature β Vampire Shaman Ally
Cohort β {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
Creature β Vampire Rogue
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Wizard
Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature β Zombie Cleric
Boast β {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Destroy target creature or planeswalker.
Creature β Eldrazi
Devoid (This card has no color.) {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.)
Sorcery
Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Artifact β Vehicle
Menace {1}, Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Return target creature card from your graveyard to the battlefield. FlashbackβSacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Spirit Knight
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
Land
{T}: Add {C}. {4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature β Wurm Horror
Landfall β Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Frog Wizard
Reach When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature β Vampire
Lifelink {1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
Instant
Counter target spell. Its controller draws a card. Draw a card.
Enchantment β Aura
Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
Creature β Dragon
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Instant
Choose one β β’ Tap target permanent. β’ Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)
Enchantment Creature β Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Creature β Faerie Warlock
Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
Creature β Illusion
When this creature enters, return a permanent you control to its owner's hand.
Artifact
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Creature β Bird Illusion
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Elemental Bird
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
Artifact β Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters from your graveyard, you may attach this Equipment to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Phyrexian Beast
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
Creature β Zombie
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Enchantment
Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.
Creature β Elf Druid
When this creature enters, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
Creature β Elemental Coyote
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Spirit
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Artifact Creature β Mole
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
Legendary Creature β Elf Ranger
Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Creature β Spirit Soldier
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Land β Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
Creature β Human Wizard
{1}{W}, {T}: Tap target creature without flying.
Artifact
{T}: Add {G} or {W}. {4}{G}{W}: This artifact becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
Instant
Choose two β β’ Prevent all damage target instant or sorcery spell would deal this turn. β’ Target player sacrifices an enchantment of their choice. β’ Put a +1/+1 counter on target creature. β’ Target creature you control fights target creature you don't control.
Creature β Human Warrior
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip {2}
Artifact Creature β Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature β Horror
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.
Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{B}, Sacrifice this artifact: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
Creature β Bear Mount
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Eldrazi
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Creature β Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.