Inventory last scanned: 4/30/2026, 6:25:46 PM
Legendary Creature — Human Knight
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
Creature — Cat Cleric
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat Cleric
Whenever an artifact enters, you may gain 1 life.
Creature — Cat Rebel
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as this creature is equipped, it gets +1/+1.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat Knight
Flying
Creature — Elf Rogue
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return this enchantment to its owner's hand.
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card. {4}: This creature deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Werewolf
{B}: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Enchantment
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Creature — Merfolk Rogue
Whenever this creature attacks, draw a card.
Legendary Creature — Bird Soldier
Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Creature — Human Soldier
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Sorcery // Sorcery
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Artifact
{G}, Sacrifice this artifact: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice this artifact: Draw a card.
Creature — Elf Druid
{T}: Add one mana of any color.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Instant
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Instant
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
Instant
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Creature — Human Berserker
{R}: This creature gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Instant
Lightning Bolt deals 3 damage to any target.
Artifact
Whenever a nontoken creature you control dies, put a charge counter on this artifact. At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Creature — Zombie Beast
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, put a charge counter on it. At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
Creature — Dragon
Flying, trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Instant
Lightning Strike deals 3 damage to any target.