Inventory last scanned: 4/30/2026, 6:25:46 PM
Creature — Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Creature — Cat
Whenever this creature deals combat damage to a player, you get {E}{E} (two energy counters). Pay {E}{E}: Put a +1/+1 counter on this creature.
Legendary Creature — Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Creature — Dinosaur
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Legendary Creature — Human Artificer
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Legendary Creature — Rat Noble
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Creature — Zombie
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Creature — Human Rogue
{T}: Each player draws a card, then discards a card.
Creature — Human Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Land
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Creature — Kor Shaman
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Creature — Snake
Whenever you draw a card, put a +1/+1 counter on this creature.
Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Legendary Creature — Octopus
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Enchantment
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Creature — Spirit Knight
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Creature — Zombie Troll
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Creature — Elephant Detective
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.
Creature — Elephant Cleric
{W}, {T}: Tap target creature.
Creature — Elephant Soldier
This creature gets +2/+2 for each Equipment attached to it.
Creature — Elephant Soldier
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Creature — Elephant Monk
Creature — Human Artificer
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature — Rhino
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
Legendary Planeswalker — Lukka
Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. −1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. −4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability.
Legendary Planeswalker — Lukka
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
Creature — Beast
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
Legendary Creature — Elephant Angel
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
Creature — Drake
Flying Metalcraft — When this creature enters, if you control three or more artifacts, return target creature to its owner's hand.
Artifact Creature — Gargoyle
Flying
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Creature — Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Creature — Angel
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Artifact Creature — Wolf Construct
This creature can't attack or block unless a player has no cards in hand.
Artifact Creature — Scarecrow
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
Creature — Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.