Cards Tracked
8531
In Stock
8531
Rating
β
Inventory last scanned: 7/29/2026, 6:09:28 PM
Creature β Ooze
Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is that spell's mana value.
Instant
Counter target spell unless its controller pays {1}.
Artifact Creature β Phyrexian Cleric
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}
Creature β Cat
Vigilance
Creature β Beast
When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
Creature β Human Wizard
When this creature enters, each opponent mills three cards. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature β Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Artifact Creature β Gargoyle
Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.
Creature β Jellyfish
When this creature enters, return target creature to its owner's hand.
Creature β Manticore
Flash Flying Tail Spikes β When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature β Human Monk
Flying, vigilance, haste
Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4. When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Creature β Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
Artifact β Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
Artifact β Vehicle
Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
This artifact enters tapped. {T}: Add {W}.
Enchantment
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Artifact Creature β Construct
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
Instant
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Artifact
{T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.
Instant
Choose one β β’ Mardu Charm deals 4 damage to target creature. β’ Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. β’ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature β Human Warrior
{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Human Warrior
Raid β When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
Creature β Orc Warrior
Whenever this creature attacks, target creature can't block this turn.
Creature β Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Human Warrior
This creature enters tapped. Raid β When this creature enters, if you attacked this turn, target opponent discards a card.
Creature β Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Orc Shaman
Raid β When this creature enters, if you attacked this turn, add {R}{W}{B}.
Legendary Creature β Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Creature β Vampire Knight
Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.
Creature β Vampire Soldier
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Artifact β Vehicle
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust β {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5
Creature β Kor Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Enchantment
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
Creature β Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
Artifact Creature β Construct
Trample When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Creature β Elf Shaman
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Creature β Raccoon Rogue
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Artifact β Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}