938 Tyler Street #103, BENICIA, CA, 94510-2908
Cards Tracked
220
In Stock
220
Rating
β
Inventory last scanned: 6/10/2026, 6:09:51 PM
Legendary Creature β Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Legendary Artifact β Vehicle
Flying You may look at the top card of your library any time. As long as The Lunar Whale attacked this turn, you may play the top card of your library. Crew 1
Legendary Artifact β Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}
Legendary Artifact Creature β Mutant
When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Legendary Creature β Human Bard
Lands you control enter untapped. The Minstrel's Ballad β At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Creature β Human Scout
Landfall β Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Artifact
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Land β Town
This land enters tapped. {T}: Add {U} or {B}.
Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Sorcery
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature β God
Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
Instant
Creatures you control gain indestructible until end of turn. Addendum β If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Legendary Creature β Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Legendary Creature β Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Each player gets three rad counters. II β Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III β Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of target non-Mutant creature for as long as you control this Saga. II β Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III β Draw cards equal to the greatest power among Mutants you control.
Creature β Human Scout Ranger
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Land
{1}, {T}: Add {B}{G}.
Creature β Elk Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, create a token that's a copy of it.
Creature β Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land β Town
This land enters tapped. {T}: Add {G} or {W}.
Creature β Treefolk Shaman
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Creature β Human Warrior
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Legendary Creature β Human Monk
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.