Cards Tracked
1214
In Stock
1213
Rating
β
Inventory last scanned: 9/8/2026, 6:07:08 PM
Creature β Human
When this creature dies, create a 2/2 black Zombie creature token.
Sorcery
Choose one β β’ Target opponent exiles a creature they control. β’ Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Creature β Homunculus
Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
Legendary Planeswalker β Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. β1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. β7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Creature β Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature β Human Monk
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Creature β Dragon Turtle
Flash Drag Below β When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Creature β Dragon Turtle
Flash Drag Below β When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Enchantment
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Creature β Vampire Shaman Ally
Cohort β {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
Creature β Eldrazi
Devoid (This card has no color.) {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.)
Creature β Zombie Wizard
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature β Siren Pirate
Flash Flying This creature can block only creatures with flying. When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Creature β Spirit
Flying At the beginning of combat on your turn, choose up to one β β’ Tap target creature. β’ Target creature doesn't untap during its controller's next untap step.
Creature β Human Wizard
Menace Whenever this creature deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature β Bird Illusion
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Elemental Bird
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
Creature β Elemental Bird
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Creature β Elf Spider
Reach Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with reach and menace.
Legendary Creature β Dragon
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Artifact β Contraption
Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
Artifact
{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact Creature β Shapeshifter
Imprint β When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Artifact β Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Creature β Dwarf Warrior
As long as this creature is equipped, it gets +0/+2.
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Creature β Cat Cleric
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Creature β Jackal Warrior
Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Legendary Artifact β Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
Instant
Put two +1/+1 counters on target creature. Infusion β If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Creature β Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Creature β Eldrazi
Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
Creature β Eldrazi
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
Creature β Eldrazi
Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.
Creature β Eldrazi
Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste
Legendary Creature β Sphinx
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Creature β Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Creature β Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.
Creature β Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature β Elf Shaman
When this creature enters, draw a card.
Instant
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Creature β Efreet
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
Legendary Creature β Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Creature β Human Scout
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Eldrazi
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Land β Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Legendary Creature β Human Cleric
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.