4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
4285
In Stock
4285
Rating
β
Inventory last scanned: 7/25/2026, 6:13:50 PM
Creature β Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Legendary Planeswalker β Chandra
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." β3: Chandra deals 3 damage to each non-Elemental creature. βX: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker β Chandra
+1: Add {R}{R}. Chandra deals 2 damage to target player. β3: Chandra deals 3 damage to target creature or planeswalker. β7: Chandra deals 10 damage to target player and each creature and planeswalker they control.
Legendary Planeswalker β Chandra
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra deals 2 damage to any target. β9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Creature β Elemental
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
Creature β Shapeshifter
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Creature β Human Shaman
Wild Magic Surge β Whenever this creature attacks, roll a d20. 1β9 | Exile the top card of your library. You may play it this turn. 10β19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Artifact
This artifact enters tapped. {T}: Add {B}.
Instant
Target creature gains trample until end of turn. Draw a card.
Creature β Cat
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Creature β Vampire
Lifelink
Snow Creature β Shade
Flying {S}: This creature gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Enchantment β Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void β At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact Creature β Dog
Whenever this creature becomes tapped, you gain 1 life. {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature β Thopter
Flying When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Artifact Creature β Horse
Metalcraft β This creature gets +2/+2 as long as you control three or more artifacts.
Land
This land enters tapped. {T}: Add {B} or {R}.
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Creature β Giant Berserker
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
Creature β Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Creature β Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Land β Gate
This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Land
{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Enchantment β Plan
Landfall β Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Sorcery
Destroy target creature. The Ring tempts you.
Creature β Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Sorcery
Destroy all enchantments. Threshold β If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
Creature β Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Land β Gate
This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Frog Scout
Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.