4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
4285
In Stock
4285
Rating
β
Inventory last scanned: 7/25/2026, 6:13:50 PM
Instant
Exile target creature, then roll a d20. 1β9 | Its controller creates a 4/4 green Ox creature token. 10β19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
Creature β Human Mercenary Hero
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
Instant
Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Counter target spell unless its controller pays {4}.
Artifact β Equipment
Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
Artifact β Equipment
Equipped creature gets +1/+1 and has trample and haste. Flurry β Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip {1}{R}
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature β Squirrel Warlock
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
Creature β Human Rogue
{2}{B}, Sacrifice this creature: Return another target creature card from your graveyard to your hand.
Enchantment
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Creature β Phyrexian Horror
{B}, Sacrifice a creature: Regenerate this creature.
Creature β Human Pirate
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Token Creature β Otter Wizard
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. (This token's mana cost is {1}{R}.)
Creature β Human Soldier
Whenever you cast your second spell each turn, choose one β β’ Create two 1/1 white Human Soldier creature tokens. β’ Put a +1/+1 counter on each creature you control.
Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Instant
Counter target noncreature spell. Its controller loses 2 life.
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Goblin
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Vedalken Knight
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Drake
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
Creature β Boar
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Creature β Giant Coward
This creature can't block alone.
Kindred Instant β Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Legendary Enchantment β Background
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
Creature β Human Shaman
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Artifact Creature β Human Villain
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Creature β Crocodile
Haste When this creature enters, put a -1/-1 counter on target creature you control.
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Legendary Creature β Human Mercenary Villain
Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Creature β Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
Creature β Kithkin Ranger
Trample Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature β Human Citizen
{T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Legendary Artifact β Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
Sorcery
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Creature β Vampire
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Land
This land enters tapped. {T}: Add {U}, {B}, or {R}.
Land
This land enters tapped. When this land enters, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)
Instant
Choose one or both β β’ Exile target artifact. β’ Exile target enchantment.
Creature β Crab Mutant Soldier
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")