4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
4285
In Stock
4285
Rating
β
Inventory last scanned: 7/25/2026, 6:13:50 PM
Artifact β Spacecraft
When this Spacecraft enters, mill three cards, then return a creature or Spacecraft card from your graveyard to your hand. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, lifelink
Sorcery
Destroy all creatures with power greater than target creature's power.
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
Creature β Zombie
When this creature dies, you may put a -1/-1 counter on target creature.
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.
Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Orc Wizard
When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Legendary Enchantment β Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Artifact β Equipment
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2}
Creature β Human Cleric
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Artifact β Equipment
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Instant
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchantment
When this enchantment enters, the Ring tempts you. Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Creature β Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Artifact Creature β Homunculus
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Token Creature β Bird Scout
Flying When this creature enters, target creature you control gains flying until end of turn. (This token's mana cost is {2}{U}.)
Legendary Creature β Alien Dragon Villain
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
Legendary Creature β Rabbit Archer
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Creature β Goblin Warrior
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Artifact
This artifact enters tapped. {T}: Add {R}.
Creature β Elemental
Artifact
When this artifact enters, it deals 1 damage to any target. {2}{R}, Sacrifice this artifact: It deals 1 damage to any target.
Creature β Lizard Warlock
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
Creature β Imp
When this creature enters, it deals 2 damage to target creature.
Land
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
Legendary Creature β Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature β Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 4/4 white Angel Warrior creature token with flying and vigilance. II β Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III β Angels you control gain double strike until end of turn.
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Creature β Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Creature β Goblin Wizard
When this creature enters, you may discard a card. If you do, draw a card.
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature β Lizard Warlock
When this creature enters, if an opponent lost life this turn, add {B}{R}. {1}{R}, Discard a card: Draw a card.
Creature β Elemental
{R}, {T}, Sacrifice this creature: It deals damage equal to its power to target creature.