4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
4285
In Stock
4285
Rating
β
Inventory last scanned: 7/25/2026, 6:13:50 PM
Creature β Human Scout
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Elf Scout
When this creature enters, scry 2.
Legendary Creature β Elf Noble
Will of the council β At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Creature β Elemental Elk
Flash Vigilance, reach, trample
Sorcery
Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Artifact β Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.) 3+ | Flying, haste
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Legendary Creature β Avatar Wizard
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
Legendary Creature β Avatar Wizard
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature β Beast
Trample Suspend 4β{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature β Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. Lifelink
Legendary Creature β Hydra
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Creature β Beast
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Creature β Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature β Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Land β Gate
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Creature β Human Warrior
Hellbent β This creature gets +2/+2 as long as you have no cards in hand. MorphβDiscard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour β If you have 5 or less life, create five of those tokens instead.
Creature β Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Creature β Insect Druid
Flying Landfall β Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
Artifact Creature β Robot Insect
{T}, Tap an untapped permanent you control: Add one mana of any color.
Creature β Elemental
{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
Creature β Treefolk
Reach When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature β Elf Advisor
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
Creature β Dog
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Enchantment β Aura
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Enchantment β Aura
Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
Creature β Elemental
First strike Landfall β Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature β Zombie
This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature β Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Creature β Plant Wurm
When this creature enters, you gain 2 life. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature β Phyrexian Zombie
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Legendary Creature β Lizard Mercenary
WardβPay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Legendary Creature β Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
Creature β Spirit Avatar
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Artifact
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Creature β Spirit
Flying {2}{U}: Another target creature gains flying until end of turn. Channel β {X}{U}, Discard this card: X target creatures gain flying until end of turn.
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Legendary Creature β Human Rogue Villain
Flash Intangibility β Ghost can't be blocked.
Artifact
{T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Creature β Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.